Abstract:
This article aims to examine the moral capacities of computer games in three dimensions: insight, disposition, and action. Using a descriptive-analytical method and a qualitative approach, it analyzed the moral capacities of computer games as a powerful medium in shaping players' insights, emotions, and moral behaviors. The research community includes prominent examples of popular and reputable computer games such as The Last of Us, Papers, Please, Detroit: Become Human, and This War of Mine, which were selected for study due to their complex storytelling, challenging moral choices, and rich interactive environments. The findings show that computer games can actively participate in the moral learning process by using various mechanisms such as multi-layered storytelling, consequences of player choices, social interactions, and immersive environment design. These games place players in difficult moral situations and allow them to directly observe the consequences of their actions. This experience not only creates a deeper understanding of moral concepts, but also helps to strengthen skills such as empathy, responsibility, and critical thinking. Finally, it is concluded that computer games, beyond mere entertainment, are a valuable tool for teaching morality and developing moral insights, and their conscious and responsible use can lead to the upbringing of a generation with a stronger moral understanding.